
===============<Movelist>===============

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - back        p - any punch          k - any kick
s - start       2p- two punches        2k- two kicks

(Air)- Move must be performed in the air.

(EX)- Move with an EX version. EX moves are performed by pressing two punch/kick buttons.
e.g.: Hadouken    - D, DF, F, p
      EX Hadouken - D, DF, F, 2p

EX moves consume half of a power stock.


<<<<<NORMAL>>>>>

.Sakura Jime: F/B + 2p (near opponent)
   * Changes when against small chars

.Sailor Shoot: F/B + 2k (near opponent)

.Sailor Fly: F/B + 2k (near opponent)(Air)

.Flower Kick: F + b


<<<<<SPECIAL>>>>>

.Hadouken: D, DF, F, p (EX)
   * Tap punch to increase power

.Tengyou Hadouken: D, DB, B, p (EX)
   * Tap punch to increase power

.Shou'ou Ken: F, D, DF, p (EX)

.Shunpuu Kyaku: D, DB, B, k (EX)

.Kuuchuu Shunpuu Kyaku: D, DB, B, k (Air)(EX)

.Shunpuu Renkyaku: D, DB, B, k (during any Shunpuu Kyaku) (EX)

.Sakura Otoshi: F, D, DF, k

.Ouka Kyaku: D, DF, F, k (Air)(EX)

.???


<<<<<Lv1 SUPERS>>>>>

.Shinkuu Hadouken: D, DF, F, D, DF, F, p

.Shinkuu Tengyou Hadouken: D, DB, B, D, DB, B, p

.Midare Zakura: D, DF, F, D, DF, k

.Haru Ichiban: D, DB, B, D, DB, B, k


<<<<<Lv2 SUPERS>>>>>

.Haru Issen: D, DF, F, DF, D, DB, B, p

.Shunpuu Chou Rasen: F, DF, D, DB, B, 2k


<<<<<Lv3 SUPERS>>>>>

.Shun Goku Satsu: x, x, F, a, z

.Nekketsu Hadouken: D, DF, F, D, DF, F, 2p


<<<<<MISCELANEOUS>>>>>

.Back Dash: B, B

.Run: F, F (hold)

.Dodge: a + x

.Forward Roll: F + a + x

.Backward Roll: B + a + x

.Parry (can also be done in the air, and during guard):
    - F (tap) -> high attacks
    - D (tap) -> low attacks

.Power Charge: b+y  (hold)

.Excel Combo: c+z  (can also be done in the air)

.Zero Counter (Shou'ou Ken): B, DB, D, p  (during standing or crouching guard)

.Zero Counter (Sweep): B, DB, D, k  (during standing or crouching guard)

.Fall Recovery: 2p (while falling when hit)

.Recovery Roll: 2k (while falling when hit)
     * Hold F to go further

.Low Jump: U (tap)

.High Jump: D, U

.Chouhatsu: s
  * Hold forward for an alternate version

.EX Chouhatsu: D, D, s

